Home >>Columns
RealMMO - Get REAL

Member Login

Username

Password

Remember me
Register with RealMMO
Lost your Password?

Painsville Station - Hardcore PvP, a Crafter's Paradise?
In MMOs there are a large segment of players that play to make and sell virtual items. These Crafters are an integral part of any virtual world game, and also play an important, albeit marginalized, role in loot-based EQ clones that support crafting as a side-profession from a primary class...
RLMMO Weekly Debate - Galaxies vs Galaxies
We return this time to discuss the differences between the Star Wars Galaxies Emulator and the hypothetical rollback. Could either of them ever hope to bring back all the old experiences? Could we trust either of them to stay around long enough for us to rebuild? Or it simply time for us to move on?
Rules Were Meant to Be Broken
Different people have different playstyles. And when you’re trying to draw in several hundred thousand players and keep them playing from month to month, you need to try and please as many people as possible. So, to me, when you’re making an MMO, it doesn’t make sense to have one set of rules for everyone.
My Dream MMO
I noticed that a lot of the people that come to our site are unhappy about the MMOs that are out at the moment. And, while some good games are on the horizon, I sort of get the feeling that they just won't be as fulfilling as I'm hoping for. So, I started thinking about my dream MMO...
From a Dark Place - Part 1
“You see me now a veteran, of a thousand psychic wars…” – Blue Oyster Cult

Ok, the first question that immediately comes to mind when you clicked here was “Why the title?” At first I thought it was a cute play on my online identity... but since I chose it, I realized it really goes much deeper.

I’ve been playing computer games since there were home computers. Video games since Pong. Seen more games come and go more than WoW has players. Why am I telling you this? Hell, I don’t know. Right now it’s just making me feel old and tired... but a good game takes away all that. A good game makes you forget your bills, your stresses, your real life issues and to some, everything else completely.
RLMMO Weekly Debate - The Grind
This is the first of our RLMMO debates to be published. For these articles, we take a specific MMO game mechanic and do our best to prove, once and for all, why your opinions are wrong. Everyone gets one shot to state their case, and can only return if they need to defend their position.

So, as you can tell, this week we'll be talking about grinding (Having to do the same thing over and over again for a reward). How much mindless slaughter is too much? At what point does it stop becoming fun and start becoming a grind?

Some say the levels should be drawn out, in order to make the game last longer. Then there's some who argue that games shouldn't take a year to "beat". Obviously, they'll never get the players to agree, but they need to keep their subscribers happy and they need them to stick around for as long as possible. So, what would you do?
Painsville Station
An Editorial
by Temploiter

PvP, Player versus Player, is a much-loved and much-maligned subject in the MMO world. But there seems to be quite alot of confusion out there as to what PvP is exactly. Duelling, which many games support, is considered PvP by some, but not others. Mini-games within the larger MMO like World of Warcraft's Battlegrounds are considered "not real PvP" by others. The truth is PvP is ill-defined. Yeah, ok, it's players pitting themselves against other players, so in a sense, anytime that takes place it's PvP, right? Maybe not. Bigtime PvE (Player versus Environment) guilds certainly are competitive with each other, not just NPC (non-player characters) AI creatures, but they aren't competing head to head in a raid. Is that still PvP? Most would say no, it's not; the focus is on beating mobs (NPCs).
Load Time: 0.020906209945679