Home
RealMMO - Get REAL

Member Login

Username

Password

Remember me
Register with RealMMO
Lost your Password?

Miagisan Reviews: Pirates of the Burning Sea Beta
Miagisan looks at Pirates of the Burning Sea in it's beta stage. Written January 3, 2007.
Weekly MMO Debates
RLMMO Weekly Debate - Galaxies vs Galaxies
07-04-2007
RLMMO Weekly Debate - Gold Farming
04-06-2007
RLMMO Weekly Debate - The Grind
03-07-2007
Featured Short Stories
The War to End All Wars - A Cyber Nations Story
12-13-2007
A Clever Misdirection - A Cyber Nations Story
12-13-2007
The Colony - A Cyber Nations Story
12-13-2007
The Payoff - A SWG Story
12-13-2007
An Assignment from the Patriarch - A Cyber Nations Story
12-13-2007
What a difference a year makes. Part 2 (Crafting)
Now there were more e-mails to follow discussing various aspects of this new game. While the author felt it was a re-design of the current SWG, it looked to me like such a different system, it could only be a new game.

Here's what was said about crafting...
What a difference a year makes. Part 3 (Combat and Classes)
Of course, it wouldn't be a game without combat. Here's what was said about the new approach.. the CUNGE part deaux or Kotor Online?

While I find it REALLY vague, it does offer a new approach at looking at combat and non-combat classes.
What a difference a year makes. Part 4 (Classes Continued)
Here's more... Entertainers included.

Love how a politician is now considered an "entertainer". W is often amusing.
What a difference a year makes. Part 5 (User Interface)
Here's some on the user interface...

What a difference a year makes. Part 6 (Plot) *Spoiler Warning
Now by now, I'm sure you're thinking one thing. "If it were complete B.S... would it keep going?

Well it did. More and more interesting info on what could be the next Star Wars MMO.
What a difference a year makes. Part 7 (Space)
Some time passed before my e-mail once again overflowed with more information on this "new" game. I posted this under the cute title "In Space, No one can taste the salt".

Ok, I thought it was funny.

Here's details on what my favorite part of SWG was... SPACE.

Buckle up Space Cowboy.

Interviews - Latest 5
Giving The Gift of Gaming.
02-14-2007
Still Blazing Trails
02-12-2007
Still Blazing Trails
An Interview with Raph Koster
by Shayde

There are few MMO developers who have made an impact like Raphael Koster.

Back when MMO’s were text based MUDs, he helped bring LegendMUD to the online world. His work at Legend got him noticed by Origin Systems where he was hired as a developer and helped create one of the first real MMO ever, Ultima Online.

In 2000, Raph moved to Verant and was lead designer on a game many of us came to know and love, Star Wars Galaxies. His vision of an online game that was all about freedom and possibilities was something that few other games have come near realizing.
Articles - Latest 5
Painsville Station - Hardcore PvP, a Crafter's Paradise?
12-13-2007
RLMMO Weekly Debate - Galaxies vs Galaxies
07-04-2007
Rules Were Meant to Be Broken
06-11-2007
My Dream MMO
04-07-2007
From a Dark Place - Part 1
03-07-2007
Load Time: 0.15505719184875